Indiana University Bloomington, IN May 2013
BS, Informatics
BA, Telecommunications
Cumulative GPA: 3.25
Relevant coursework: Information Infrastructure; Human Computer Interaction; Interactive Media and Design; Flash Games and Interactive Media; Theory and Practice of Game Design; Bio-Inspired Computing; Design and Development of an Information System; 3D Digital Modeling and Animation; and Autonomous Robotics
Hoosier Games Bloomington, IN January 2011 – Current
Collaborate with other teams to accomplish weekly game design goals
Develop multiple projects on an agile scrum schedule
Code for multiple game projects
Released two games to the Xbox Live Indie Arcade: Warp Shooter and Platformer From Hell
Independent Bloomington, IN March 2010 – Current
Program on various small group and independent projects
Designed and independently developed two applications in C# and .NET
Created multiple websites (accessible through my online portfolio)
Wal-Mart Supercenter Seymour, IN September 2007 – August 2008
Accepted payments from customers and gave change and receipts
Honed verbal and written communication skills by interacting with customers and management
Programming Languages: C, C#, Java, JavaScript, LUA, Python, SCHEME, and XHTML
Software: Unity, Visual Studio, XNA, Corona SDK, Adobe Photoshop, Flash, Fireworks, and Dreamweaver,
Microsoft Word, Excel, Access, PowerPoint, and Outlook
Led a team of five programmers from a game concept to an Android game with multiplayer functionality. Held two meetings each week in which I led group discussion and assigned tasks based on team members’ capabilities and availability. Attended weekly meeting with the design, art, and sound team leads and the project’s visionary. During these meetings I discussed what the programming team had accomplished and which features needed to be implemented.
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